1st of December 2020
To mobilize students’ interest and engagement in school activities is one of the main challenges that all teachers share irrespective of country, education level, and the subject they teach.
We address this challenge by promoting teaching based on computer games as well as Virtual Reality and Augmented Reality applications. They have the potential to facilitate the learning process in a way that respects the students’ cognitive, social, and cultural backgrounds while addressing the curriculum standards that they need to attain.
Our team develops the pedagogy of play and at the same time meaningful learning using the affordances of digital games and VR/AR applications across the school curriculum of primary, secondary and upper secondary schools.
Swedish-speaking primary school from Korsholm (Finland) counting 248 students and 40 staff members, where the new technologies are the part of regular everyday teaching.
NGO and education provider from Ibi (Spain) formed by experts in education from various fields incl. VR, AR, flipped classroom, educational robotics, both in the school and professional world.