VEGA PROJECT

Virtual reality Education

&

Game based Achievements

in classrooms

Our goal is to enrich the school curriculum’s with the digital working methods
that engage and motivate students

Solar System with Titans of Space II, Makey Makey and Scratch

Download   This scenario has been funded with support from the European Commission. This material reflects...

Environmental Sciences with Cities Skylines

Download   This scenario has been funded with support from the European Commission....

Geometry Cartoon Figures with Tilt Brush VR

Download   This scenario has been funded with support from the European Commission. This...

Chemistry with Reaction Balancing

Download   This scenario has been funded with support from the European Commission. This material reflects...

Egiptian History with Mozaik3D and Augmented Class

Download   This scenario has been funded with support from the European...

Biology with Mozaik3D and Expedition

Download   This scenario has been funded with support from the European Commission. This material...

English Language with the Moss VR game

Download   This scenario has been funded with support from the European Commission. This material reflects the views only of the author, and the...

Biology, Chemistry and Physics with Bond Breaker

Download   This scenario has been funded with support from the European...

Maths with Minecraft Education Edition

Download   This scenario has been funded with support from the European Commission. This material...

Geography, History and IT with Wander VR App

Download   This scenario has been funded with support from the European Commission. This material reflects the views only of the author, and the...

Language and Communication with Cospaces Edu

Download   This scenario has been funded with support from the European Commission....

Environmental Sciences with Mozaik3D, CoBloks and CoSpaces

Download   This scenario has been funded with support...

Chemistry with Oxygene Escape room

Download   This scenario has been funded with support from the European Commission. This material reflects...

Language and Communication with Outer Wilds Game

Download   This scenario has been funded with support from the European...

Biology and Technology with Immune Attack Game

Download   This scenario has been funded with support from the...

Social Sciences and Literature through Anne Frank VR House

Download   This scenario has been funded with support from the European Commission. This material reflects the views only of the author, and the...

Geometry and Volume Calculation with Cubism, and Tinkercad

Download   This scenario has been funded with support from the European Commission. This material reflects the...

Foreign languages with Keep talking

  Download   This scenario has been funded with support from the European Commission. This material...

History with Discover Babilon Game

Download   This scenario has been funded with support from the European Commission. This material reflects...

Biology, Social Studies, Health Education with Sharecare You

Download   This scenario has been funded with support from the European Commission. This material reflects the views only of the author, and the...

Mission Overview

Type

Partnership Project

Release Date

1st of December 2020

Supporter

European Commission

Mission time

Two years

To mobilize students’ interest and engagement in school activities is one of the main challenges that all teachers share irrespective of country, education level, and the subject they teach.

We address this challenge by promoting teaching based on computer games as well as Virtual Reality and Augmented Reality applications. They have the potential to facilitate the learning process in a way that respects the students’ cognitive, social, and cultural backgrounds while addressing the curriculum standards that they need to attain.

Our team develops the pedagogy of play and at the same time meaningful learning using the affordances of digital games and VR/AR applications across the school curriculum of primary, secondary and upper secondary schools.

the crew

Smedsby-Böle skola

The Captain

Swedish-speaking primary school from Korsholm (Finland) counting 248 students and 40 staff members, where the new technologies are the part of regular everyday teaching. 

Teachergaming LLC

Game developer and an edtech company from Tampere (Finland) helping teachers and other educators to use video games and new media in their work.

Centrum Edukacyjne EST

Foundation from Wadowice (Poland) offering creative learning activities to young people and adults, in particular: 3D design, coding, robotics, educational games.

Dalvíkurskóli

A primary school from Dalvik (Iceland) with 210 students and staff of 52 teachers and assistants including those specialised in new technologies for education.

SYNTHESIS

Center for Research and Education Ltd from Lefkosia (Cyprus) – a pioneering organisation which initiates an implements projects of positive social impact, with a focus on social inclusion.

Blue Beehive

NGO and education provider from Ibi (Spain) formed by experts in education from various fields incl. VR, AR, flipped classroom, educational robotics, both in the school and professional world.

We are happy to hear from you

Share with us any thoughts about the project or website.

6 + 2 =